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FitR Whitepaper
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Earning Cap/Mechanics

Daily Energy Cap
Max Energy caps at 100/100. Users can increase their Energy by acquiring more, higher Quality, or higher Star Level (coming soon) NFTs.
Daily Token Cap
Users with an N Quality XPal start the game with a 5/5 Daily FST cap. The Daily Token Cap maximum is 500 FST. Users can increase their Daily Token Cap by Leveling Up their XPals.
Earning Mechanics
Token Earnings = System Coefficient x (# movements + Additional Scores from Speed) x Efficiency x Durability level + Treasure Chest Reward Coins
System Coefficient is determined by player statistics and adjusted by the game developer.
Note: Players must have energy to earn tokens.
Energy Consumption
Every 100 movements in FitR uses one point of Energy. This is consistent across all exercises. Users consume 0.5 point of Energy after every 50 movements and are rewarded for that unit. Users can continue to exercise when the Energy reaches 0, but they will not be rewarded.
Energy System
Energy replenishes 25% every 6 hours until it reaches the Energy Cap. Every additional NFT the user has will increase the Energy Cap, and the increase will be determined according to the XPal NFT Quality and Type. The calculation is as follows (subject to change):
XPal NFT Quantity
Energy
Exercise Amount
1
2
200 Movements
3
6
600 Movements
8
14
1,400 Movements
13
20
2,000 Movements
21
30
3,000 Movements
34
44
4,400 Movements
55
66
6,600 Movements
89
100
10,000 Movements
XPal/Equipment NFT Quality
Additional Energy
N
0
R
2
SR
4
SSR
6
UR
8